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Physics Collider
A colorful 2D physics sandbox with collisions, drag interaction, motion trails, and periodic anti-gravity bursts.
How It Works
- Circle, rectangle, and polygon bodies spawn with varied restitution and air drag.
- Collision events trigger impact flashes and spark strokes on an offscreen trail layer.
- Nearby bodies draw transient connection lines to create a reactive network effect.
- Periodic force bursts keep the simulation lively and prevent static settling.
Source Code
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